![]() But it only has 36% positive reviews, and looks like it has a number of bugs and performance issues that need clearing up. Other points of interest - briefly near-topping the charts was Elite Dangerous: Odyssey, an expensive ($39.99) expansion to Frontier’s top-selling ‘this is what Star Citizen should have been’ galaxy sim. Also interesting to see Swords Of Legends Online in here - can’t tell if the Chinese-dev, Gameforge-published game is up there due to Chinese pre-orders, but would suspect so. It’s already at 3,000 Very Positive reviews - so 100-200,000 copies - in just 4 days on sale.Įlsewhere, the Mass Effect remaster, Resident Evil Village, and the full release of Subnautica: Below Zero continue to crowd the top-revenue charts. Right at the top is Biomutant (which can be pre-ordered!), shortly followed by Sony’s Days Gone, our big tip from last week which is indeed performing very well. Looking at the real-time Steam revenue charts for ‘right this second on a Friday’, you’ll see some games we talked about this week _and_ last week: So we’ll see if this one is modest but perfectly-formed.Įlsewhere, yet another Warhammer game - this one from Gasket Games & Focus Home and a turn-based strategy title in a less familiar Warhammer universe, and the Steam version of the formerly EGS-exclusive (and strangely not that heralded?) Mechwarrior 5 are also notable in the line-up. However, because of successful games like Sea Of Thieves (I know it’s different, but it’s still pirates!), sometimes people have excess expectations for piratical shenanigans. King Of Seas is 3DClouds and Team 17’s venture into the ‘pirate ARPG’ world, and it actually looks like a bunch of fun. This seems like a GaaS-y, uh, gas, so we’d expect it to have pretty good long-term sales. Tripwire’s meme-y shark sim Maneater has already been out on Epic Games Store and Xbox/PlayStation, and now comes to Steam and Switch on the anniversary of its EGS debut - when its PC EGS exclusivity was finished. Just going through these and pointing out some of the more interesting entries: So every Friday, we pull from a bunch of data scrapes, whether it be more sophisticated coding (Steam Hype, Twitch), or good old manual charts (Switch, now Epic Games Store) to tell you how we think games are doing - and why. This is - it turns out - surprisingly difficult to monitor. So, this Friday newsletter is gradually turning into something simple: we want to understand which premium PC/console games are set up for success - or are actually performing well. ![]() ![]()
0 Comments
Leave a Reply. |